“Social aggregations that emerge from the [Internet] when enough people carry on those public discussions long enough, with sufficient human feeling, to form webs of personal relationships in cyberspace”
Howard Rheingold
(1993)
Second Life is a 3D world where
inhabitants are all real people and every place you visit has been built up by
people like you. Enter an endless possibilities world and live a
limitless life, driven only by your imagination. Created in 2002 by the American
company Linden Lab, available since 2003, reached in 2008, the year of
highest spreading, over ten million users.
To enter
Second Life you need to download a software on your computer and register by
choosing an avatar with which you will freely act in the simulated world.
Second
Life’s basic idea is to offer the chance to simulate reality, creating virtual
characters and situations that actually allows everyone to experience a second
and virtual life, playing in it the role that we prefer, as if it was real (to
substitute forms of real life by creating a "second life" in which we
place ourselves as if it were real).
Additionally
to build their own identity, users can create any type of object, develop their
own story, share emotions and even have trades one with another.
SL
represents a “place” that provides the opportunity to create a wide and
heterogeneous community
able to connect reality and the most extraordinary and weird worlds: the
architecture or the avatar themselves can either reproduce precisely what
belongs to the real world, either be entirely imaginary (the avatar, for example, can take form of any fantastic animal).
SL is a “no man's land” and at the same time “everyone’s land”, easily accessible (registration is only 10 US dollars), creating a parallel existence to the real one, without physical worlds limitations.
You created a virtual world, whit its own dynamics, its own rules and its own
scale of values, which is an ethical, moral and social challenge.
If you want to use it, although it sounds obvious, you should always keep in mind that it
is nothing more than a simulation in order to prevent the risk of one of the
most dangerous threats of nowadays society: alienation.
F.P.
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